Kingdom Opening

K132 is a baby kingdom which will open up to the rest of the world on March 11, 2024. Other players from other kingdoms will come into ours, and most likely there is going to be a power struggle, a big shift in power dynamics in K132. Players from other kingdoms could use secondary profiles to set up in K132 and grow here to then decide whether to move their troops and resources in or out from/to their other profiles in other kingdoms. Powerful clans from other kingdoms could settle down in ours in order to win the crown and take all the gold lingots from our kingdom. K132 ROE may mean nothing to powerful incomers and our cities may be attacked even during peacetime. Our more powerful clans are uniting against this. Diplomats from most important clans in our kingdom need to be active working on alliances with incomers or with other K132 clans.

By the time K132 opens up to the rest of the world, players should close all their portals and bubble up inmediately. Then our clan should wait and see for a while and try to figure out what incomers are going to do. If they are hostile, decide to ally with other clans to fight them, or maybe ally with incomers. Intersting times are coming. Be ready.

Remember that we are a member of the Guardian Angel Clan Family.


1.All people should buble/shield on March 11th 2024 for a week.
2.Stack on shields. Those of you who don’t like to spend on the game spend your gold or points from golden triumph challenge on shields.
3.IMPORTANT: The 96 hours to a week of opening will be a bloodbath. Hence you should shield as mentioned above. Ayrins or the Redhead Hero can come anytime and attack and there is 0 ROE protection. They attack irrespective of might.
4.It’s important to send your ingots to the capital every time you login,if you keep them you become a target, they will attack you and get the gold ingots to their kingdoms to give the bonuses there. We shouldn’t allow that.

5.If you are not shielded ,keep RSS below protected levels. Click on capital, resources and check what you have protected against enemies. Always keep rss below these levels so if you are attacked they don’t get anything.
6. All portals should be closed within the first week. Event portals should be protected but there are Kingdoms or players who do not adhere to Interkingdom Pacts for protecting those. Close all portals including these within clan territory. To attack Epic Monsters only open the portal while you are online and can see an incoming attack. Coordinate with your clan who is opening the portal for the epic and don’t risk having too many open portals. Shielded cities can still be attacked through portals.
7.Clans teach all your players to always send ingots to the capital the moment they log in. This should be a high priority task.Assign a superior or other experienced players to have one on one conversations with players who don’t understand.

8. Keeping RSS below protected levels. Never ever open all the chests you get from clans. Closed chests are protected.Only open what you need to perform a construction task or training of troops and keep the rest closed.
9. If you are without a shield send troops to safety before logging off. What does that mean ?
During the first week of Kingdom opening don’t send your troops to mine villages. Send them to the clan fort for protection before logging off the game. Possibly only keep the hero for arenas and one more captain with 0 troops to explore crypts. The rest should go in the fort.
10.After the first week you can also send the troops instead of forts to mine. There is an interkingdom alliance with most neighboring Kingdoms that in theory should respect villages. If you do get attacked illegally, check if the player is from another Kingdom and don’t post things on violations and courts. More on Interkingdom violations later.

11. As said above the feeding frenzy will likely stop after the first week and you don’t need to be shielded forever.
12. Back to normality with an open Kingdom means rss below protected levels at all times,you now have to mine tar and gold using the y coordinates only and not the full coordinates of DM/Tar mines.
13. Back to normality also means you don’t carry troops more than the combined leadership of captains and hero used * Click on captain and check the book to see leadership add the three captains together and hero. Best strategy to have an army below combined leadership numbers so one captain like Carter for crypts, Aurora for construction and Farhad for research can be used with 0 army. And pay your ingots every time you login in the game.

14. City placement. The best suggestion I found was for all cities in clans to be close to one another so reinforcements can arrive quickly to your teammates. Preferably on a +90 percent food tile which is the most efficient or on a +90% silver tile. There are other strategies such as moving the cities around the map or moving on mountains for fortification strength. This is a general suggestion and up for clans to decide how they want to develop strategies.
15. Superiors of Clans you should always check the forts daily and journal and see if one is on fire to repair so you don’t lose the fort.

16. Best Heroes or Captains to have for Kingdom Opening.
Hero Alrick— Defensive. Takes 7.5 minutes minimum to receive an attack therefore if you are online you can either send army to the fort or send the army to a long march to a heroic or any moster/s or mine etc. Or if you are offline it gives plenty of time for clan to perform a clan march on the open portal if any or send reinforcements to your city.
Hero Ayrin * redhead—-Offensive. Marches are non time limited meaning you can send marches to other kingdoms to attack cities there eliminating the need of portals.
Dustan Captain if you intend to focus on getting cp by attacking cities in other kingdoms. It gives bonus cp.
Amanitore — to perform clan marches on enemy portals from other Kingdoms if the might is overwhelming. Gives bonus strength and health to the army in clan marches. Also great to tackle heroics for clan research and construction or use in Ragnarok.


K132 joined the agreement.
As of now, the list of members are: K110, K111, K114, K115, K117, K119, K120, K122, K123, K124, K125, K127, K128, K129, K132, K133.
THIS IS NOT A NAP OR ALLIANCE. This is an agreement among these kingdoms.
Inter-Kingdom FairPlay Agreement:
1. No hate speech.
2. No attacks on clan building.
3. No attacks on players under 100K might.
4. No attacks on occupied RSS, DM and TAR.
5. No attacks on active event portals or memorial portals. Attacks are only permitted on event portals that can be proven hostile through a report.
6. If a bully clan performs repeated attacks on clan buildings, and evidence provided indicates communications are unsuccessful, we will consider a multi-kingdom coordinated response.
PS: Among possible actions, inter-clan diplomacy is recommended first.

-- AdminUser - 05 Mar 2024
Topic revision: r2 - 05 Mar 2024, AdminUser
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